/************************************************************************

								Heroes IV
					  Copyright 2000, The 3DO Company

	------------------------------------------------------------------
  						       combat_obstacle_data.h

	$Header: /game/combat_obstacle_data.h $

	$NoKeywords: $

 ************************************************************************/
#ifndef COMBAT_OBSTACLE_DATA_H_INCLUDED
#define COMBAT_OBSTACLE_DATA_H_INCLUDED

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include <cstddef>
#include <string>

#include "combat_object_model.h"

// ------------------------------------------------------------------
// obstacle data
// ------------------------------------------------------------------
struct t_combat_header_obstacle_data
{
	std::string					name;
	t_combat_object_model_base	obstacle;
};

typedef std::vector<t_combat_header_obstacle_data> t_obstacle_data_array;

#endif // COMBAT_OBSTACLE_DATA_H_INCLUDED